Pretend it’s not There

5/5

In Pretend it’s not There, you return home from school expecting nothing more than a quiet night. But as you step inside, an uneasy feeling settles in—like someone, or something, followed you. At first, it’s easy to dismiss the sensation, convincing yourself it’s just nerves. But the silence feels heavier than usual, and every shadow seems to shift when you’re not looking. You soon realize that ignoring whatever entered your home with you might be your only chance at staying safe.

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Routine Becomes a Game of Survival

Your only defense is to act like nothing’s wrong. You move through your nightly routine: heating leftovers, checking the locks, tidying your room. But something is always there, just at the edge of your vision. It’s not about fighting back—it’s about pretending you don’t see the figure watching you from the corner or the subtle changes in the house that weren’t there before. The game thrives on this tension, where normal tasks become high-stakes risks, and even the smallest slip-up could draw its attention.

Every Sound Matters

With lo-fi, pixelated visuals and a haunting soundscape, Pretend it’s not There makes your own home feel like a trap. Creaking floorboards, distant whispers, and flickering lights keep you constantly on edge. The game doesn’t rely on cheap scares—instead, it builds a slow, suffocating atmosphere where the most terrifying thing isn’t what you see, but what you know is lurking nearby. The question is, how long can you pretend before the truth becomes impossible to ignore?